I know, I know: take away my Gamer’s card.
Here’s the thing: I was deeply involved with challenges at my business during the initial release of SWG, so I never got to play as much of the game as I would have liked, nor dig as deeply as I would have liked into the systems thereof.
I am curious as to what challenges were encountered in terms of the HAM system. Anyone who’s seen some of my dream design rantings knows that I’ve got something fairly similar in mind: I’d really like to learn from the past here, but I can’t seem to find any reasonably deep detail on what the past was!
I know the basics of how system worked originally, and the general order of the changes that came along. My question is, what were the effects/problems that prompted those changes? Anyone? (Bueller?)