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This is an old item from about a year ago (June 2005)¬†that I figured I’d use to get a running start.

There’s an interesting entry at TerraNova that I just noticed today regarding the overall concept of “known territory” in MMOGs/virtual worlds/whatever the term of the month is. Lost in v-Space takes on an interesting topic, I think, and I wanted to at least comment on my own perspectives on the issue.

The gist of the article, for anyone unwilling to click through and read it in it’s entirety, is as follows…

It is fairly easy to get “lost” in most virtual worlds today, but most games offer some mechanisms and methods to help you find your way around: mini-maps, overlays, etc. The underlying question: is the possibility of “getting lost” really a part of the game? Do such “crutches” take something away from the game? Are there better ways of doing this?

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Blogging. This should be interesting…

I’ve been lurking around the MMO-related internet for quite some time now, dropping the odd comment here or there at various boards, blogs, and commentary sites, but never really gotten serious in terms of writing about my own perspectives in detail. I’m hoping to use this as a platform to join the ongoing discussions in a more meaningful way.

So who am I?

I’m a 40+ year old programmer from the sometimes wintry realm of Minnesota. I am a founding partner of a small business (~$2M annual gross revenue)¬†building and servicing custom IVR (Interactive Voice Response) systems. I work for said company as a developer, and occasionally wear the CFO hat as well.

I wrote my first program as a 2nd grader on a teletype over a 300-baud modem, and knew right then what I wanted to do for the rest of my life. (So far, so good…)

Gaming has been the other passion of my life, at least since my 8th grade year. A friend in computer club got the Basic D&D Blue Box for Christmas that year, and invited a bunch of us over to play. Thousands of hours of gaming later… well, here I am.

More later…

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