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Prompted by some recent reviews of Tabula Rasa, and specifically this post and associated comments over at the Ancient Gaming Noob.

What do we specifically mean when we say any game, and particularly an MMO, lacks “depth”?  I know that we are indicating that we don’t see a lot of opportunity for/interest in long-term play, but what elements are we looking for when we say that?  Do we have any objective basis for that, or is it more of an intuitive assessment?

Are we looking for narrative depth, a story or set of stories to explore?

Are we looking for gameplay depth, game mechanics which encourage meaningful decision-making?

Are we looking for depth of community, tools and personalities around which we feel interesting social groups will form?

I’m interested in collecting points of view, here… let me know what your feelings are, what “depth” typically means to you…

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NerdTests.com says I'm a Kinda Dorky Nerd God.  What are you?  Click here!

Some of the usual visitors may know that I have a bit of interest in alternative energy science in addition to my rampant facination with gaming.  Well, I ran across this article while doing an unrelated search, and as it was rather interesting and novel, I figured I’d link to it: Radio Frequencies help burn salt water.

It’ll be interesting to see if anything comes of it…

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Promos and Events

Live in or near Mpls/St. Paul? Interested in talking MMOs with other like-minded people? Join us on either June 30th or July 14th at MMMOGIGs #1.9 or #2.1 (or both!), details coming soon. You can also join us in Google Groups or meetup.com to discuss the when/where of the next meeting, provide feedback, etc.
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