You are currently browsing the daily archive for September 18, 2007.

Looks like a domain issue… how am I going to survive without the snark formerly known as Lum, and Tweety?

Temp links, anyone?

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Buried at the moment, so just some linkage today (sorry)…

Aaron at Anyway Games had good followup post on the HAM commentary that didn’t register a pingback for some reason, so I wanted to at least to link it…

As Cuppycake first announced yesterday, Raph’s new project unveils today at 4pm.  Any pre-reveal bets on how wrong we all were with our original guesses?

Raph has another great post further defining his take on microtransactions, RMT, and the like.  There was an interesting thread on the Areae forums at RLMMO on the topic as well, with a bunch of back and forth.  I never quite find the time to write the epic post that could explain my own feelings on all those topics… and given the length of some of the posts I have found time to write, that is saying something. 

The short version… I’d love to see more microtransactions in certain ways (added character slots, EQ2-like “modules”, game time by the hour; I’m less thrilled about but would be willing to look at certain types of game item purchases and the like; and full-on RMT, where the game company essentially starts to become a money-trading venue ala a commodities house or Western Union, doesn’t thrill me at all.

Brian Green (Psychochild) has a good post on which lessons have really been learned from WoW.  (I love the analogy of the investment advice for those with $50 million or more to invest…)

That said, Damion Schubert (at Zen of Design) somewhat demurs with a response that makes sense as well.

I personally think both of them (as well as Moorgard, of course, who actually started all this) have a point.  It is easier to get a product out the door “when it’s done” when you’re not wondering where money for the next payroll will come from.  Also, having built a brand where you get a truckload of pre-orders on little more than “we say this game will be cool” makes things a bit easier, too.  On the other hand, money alone doesn’t get you a solid, enjoyable game… it takes a level of vision and execution that is far from easy to achieve, money or no.

SUWT #9 podcast is up, and I think it is one of the best ones yet, to be honest.  No, not just because my name was mentioned (tho that was nice, too 🙂 ).  Also, Brent’s newest podcast, Virgin Worlds #86 is up… however, I haven’t finished it yet due to interruptions, I’m afraid.

Got to get moving… more later…

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