…and no, not just for blog post topics. (Not that I’d turn them down…)
Still putzing away on my little game, and I’m trying to figure out some way to allow the player to build up to a large number of options for actions (i.e. 50 or more after a while), yet not take up half the screen space or require the use of multi-key combinations reminiscent of Twister. Anyone seen or remember anything that might fit the bill?
I can just go with the typical array of icons, of course. I just have this feeling that there should be a better way to do it… which probably means I’ve seen it in the past, but can’t consciously recall it. (The old subconscious is going “knock, knock, anyone home up there?”)