The idea is to bypass the XP concept by having “challenges” of specific ratings.  Accomplishing a visit to the hidden burial chamber in the local graveyard might be a Rank 2 challenge, while counting coup on the Orc Chieftain in his lair might be Rank 5, and stealing an egg from a nest on Gryphon’s Loft might be Rank 20.

You then achieve N level by accruing some number of accomplishments (say N+1) of Rank N or above.  For example:

  • Level 1: 2 accomplishments of Rank 1 or higher
  • Level 2: 3 accomplishments of Rank 2 or higher
  • Level 3: 4 accomplishments of Rank 3 or higher
  • and so on.

As pointed out by some respondents over there, it’s not entirely original, been done in a couple ways before, and has some issues of it’s own… but it’s one that is a little different and interesting, so I thought I’d immortalize it in the blogging realm for those who might not be on the mud-dev list…