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“If you could make any game you wanted, and were guaranteed not only enough money to build it to your precise specs, but even guaranteed that it would be a success (in other words, setting aside all financial considerations), what would you make?”

This is final entry of a 5 part series exploring some of the pen-and-paper settings which have come to my mind as a result of contemplating that question.  Note that, unlike most of my other posts where I refer to PnP RPGs, in this series of posts I’m talking about setting, not system.  I’m not presenting in any particular order, either… just posting them as they come to hand while I scan across my bookshelves.

Thieves World

 Thieves World Cover

In a previous post in this series, I mentioned I was shying away from including settings that others have done or are working toward doing.  Given that, you may well be wondering, what is this doing here?

For those who are unfamiliar with it, Thieves World was/is a setting developed by the author Robert Asprin for a rather successful series of heroic fantasy anthologies.  The idea was to create a common, consistent backdrop, then invite a wide variety of authors to write stories using that setting, but exploring their own characters and interests within it.  The City of Sanctuary, and the Vulgar Unicorn, inn and tavern in the heart of the Maze, are some of the results of that effort.

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Live in or near Mpls/St. Paul? Interested in talking MMOs with other like-minded people? Join us on either June 30th or July 14th at MMMOGIGs #1.9 or #2.1 (or both!), details coming soon. You can also join us in Google Groups or meetup.com to discuss the when/where of the next meeting, provide feedback, etc.
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