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“If you could make any game you wanted, and were guaranteed not only enough money to build it to your precise specs, but even guaranteed that it would be a success (in other words, setting aside all financial considerations), what would you make?”

This is part 2 of a 5 part series exploring some of the pen-and-paper settings which have come to my mind as a result of contemplating that question.  Note that, unlike most of my other posts where I refer to PnP RPGs, in this series of posts I’m talking about setting, not system.  I’m not presenting in any particular order, either… just posting them as they come to hand while I scan across my bookshelves.

Star Frontiers

Star Frontiers CoverStar Frontiers Knight Hawks cover

The Star Frontiers setting, from the game of the same name by TSR published in the early 80s, is one of those that I find intriguing less because of any specific element of the setting, but rather because of the overall perspective it tries to accommodate.

The key word here is essentially “frontier”.  No millenia old Empire, no sector-spanning Federation: just a handful of inhabited planets, some not yet fully explored themselves, huddled in a tiny cluster and surrounded by utterly unexplored (and relatively densely distributed) systems of unknown peril and promise.

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Live in or near Mpls/St. Paul? Interested in talking MMOs with other like-minded people? Join us on either June 30th or July 14th at MMMOGIGs #1.9 or #2.1 (or both!), details coming soon. You can also join us in Google Groups or meetup.com to discuss the when/where of the next meeting, provide feedback, etc.
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