You are currently browsing the daily archive for July 7, 2007.

I’ve actually been working on this one for a few days, but various issues have popped up to prevent me from getting it done… so, in the interest of getting _something_ posted…

Prompted by various discussions of death penalties around the blogs over the past week or so, apparently starting here, continued with commentary at Eyes Like Ours, and I first ran across it at Anyway Games.

The original question was “Why (have a) death penalty?”  The answers in the thread at MMORPG, ably summarized in this news post, basically revolve around creating tension and preventing “exploits”.  All fair reasons, for the most part, but somewhat unsatisfying to me personally, seeming perhaps a bit incomplete.  Are the penalties currently associated with losing/failure, before the death penalty is added, really so minimal in the first place?  Would there be exploits if “death” was really death in the first place?   

A few musings below the fold…

Read the rest of this entry »

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Live in or near Mpls/St. Paul? Interested in talking MMOs with other like-minded people? Join us on either June 30th or July 14th at MMMOGIGs #1.9 or #2.1 (or both!), details coming soon. You can also join us in Google Groups or meetup.com to discuss the when/where of the next meeting, provide feedback, etc.
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