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… At some point I’m sure some games will start using natural language AI and all that crazy stuff. Players will be able to hold pseudo-conversations with NPCs and that’s how they’ll get quests. I’m going to go ahead and say that it will be completely sweet when that happens, but I’ll be on the bandwagon with most other people when they say, “that is totally cool for about an hour, then I just want my effing ‘Accept’ button back, thanks.”

From the comments of this post at MMOGNation, by Ryan Shwayder, who has his own blog as well, of course (, and actually has a rant up about how quests suck at this moment in time.

There are actually multiple levels of “failure to communicate” here, I think, which is where the title came from.  The first failure is all of us simply failing to communicate what we are assuming when we talk about this, that, and the other thing.

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July 2007
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