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How sad is this… it’s easier to find time to comment at work than while on “vacation”.  Heh.

If there is any concept related to MMOs that I despise more, I don’t know what it would be.  (There are quite a few things that come close, tho, admittedly.)

The “end game”.  A kludged convention of convenience used to putty over a gaping hole in the typical MMORPG design… and usually pretty poorly, at that.

Let’s just start with a few basics.

1) There is not a single company operating such a service anywhere on the planet that actually wants the player to stop paying… I mean, playing.  Having an “end game” kinda implies an “end” to play, right?  (Yes, I do realize that, in terms of current implementation, the end game is actually a desperate attempt to prevent an end to play…)

2) If the “end game” is drastically different than the “regular game”, three questions come to mind.

  • First, why did the developer want to go and spend the money to make two games, instead of just one?
  • Second, was it really necessary to make the players who want to play this “end game” slog through a game they possibly/probably didn’t want to play (the “regular game”) to get to it?
  • Third, if a player actually likes the “regular game”, are they really going to want to stop playing it at some arbitrary point, and play a different one instead?

3) If the “end game” is not drastically different from the “regular game”… well, it’s not really an “end game” at all then, is it?

(more loony raving after the jump)

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Promos and Events

Live in or near Mpls/St. Paul? Interested in talking MMOs with other like-minded people? Join us on either June 30th or July 14th at MMMOGIGs #1.9 or #2.1 (or both!), details coming soon. You can also join us in Google Groups or to discuss the when/where of the next meeting, provide feedback, etc.
June 2007
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