You are currently browsing the daily archive for April 10, 2007.

Some comments over at Zen of Design sparked this one… specifically this post on death penalties, and this follow-up on death penalties in general.  (And after all, is there a more appropos time to ruminate about the themes of death and resurrection than immediately after Easter Sunday?)

In the second post, Damion points out some of the problems related to imposing hefty death penalties on the players, and that there are alternatives even within existing perspectives which effectively target different types of players and styles of play.  For my part, I have no huge argument with much of what he writes… in relation to the basic paradigm of MMO/CRPG games today.

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Live in or near Mpls/St. Paul? Interested in talking MMOs with other like-minded people? Join us on either June 30th or July 14th at MMMOGIGs #1.9 or #2.1 (or both!), details coming soon. You can also join us in Google Groups or meetup.com to discuss the when/where of the next meeting, provide feedback, etc.
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