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Just a brief musing inspired by the Grouchy Gnome’s post (Nerfbat) titled Definition Wars: Hardcore vs. Casual.

Contrary to his post, I do actually think there are multiple definitions, spectrums really, of “hardcore” and “casual”, all of which impact design in one way or another.  Some examples:

Edit: as was pointed out in the comments, there has been quite a bit of discussion in the comments over at Nerfbat, and quite a bit of development of the original idea into a larger model.  I definitely recommend heading over and reading it all… good stuff.

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