You are currently browsing the daily archive for January 12, 2007.

Sorry about the absence… been rather tied up.  There has actually been a fair bit of activity and related ideas I wanted to comment on, too.  Eh well, better late than never, I guess.

Quoting from this recent post by Moorgard…

The ideal, then, would be to create a game that players found absolutely compelling for years on end without feeling like they need to play a large number of hours per week to enjoy it or match up to other players in the world. They would limit their own time in the game spent performing repetitive tasks as a natural result of how the game is designed to play. In other words, that they would play a given number of hours per week because they want to, not because they need to.

The topic is finding ways to prevent the types of problems created in systems where ability is tied directly to “time played”: friends with different time constraints end up not being able to play together, that kind of thing.  So, how about somewhat disconnecting advancement rate from actual time in play? 

Read the rest of this entry »

Blog Stats

  • 77,281 hits

Promos and Events

Live in or near Mpls/St. Paul? Interested in talking MMOs with other like-minded people? Join us on either June 30th or July 14th at MMMOGIGs #1.9 or #2.1 (or both!), details coming soon. You can also join us in Google Groups or to discuss the when/where of the next meeting, provide feedback, etc.
January 2007
« Dec   Feb »

Recent Readers