This gives me a perfect opportunity to pick a trivial nit with Mr. Schubert’s AGC presentation “Men in Tights” (about the only one I had, actually). One of his points was that “You don’t need fantasy, but you need a world that’s inviting”. The first slide was a shot of the gang on the TV show Cheers. The next slide was a prototypical “city in flames” shot.
Despite the excellent point (and a nice little sight gag), a city in flames is no more representative of the entirety of a post-apocalyptic setting than a snapshot of Hell (or nearly any “end-game” instance/setting) would be of the entirety of fantasy. The basic point is well-taken… but I’ve been a little worried that it would be taken too far. Whether Interplay actually makes it to release or not ($75 million?), at least the idea is still out there.
A comment on the thread at Zen of Design also brought up an interesting point. I do hope they don’t get caught up in the “everything is a desert” concept from Mad Max/Road Warrior. The original RPGs didn’t… hopefully they hire designers who do more than review promo shots from Road Warrior, or worse, Beyond Thunderdome. (There’s always Waterworld, I guess… -shudder-).