You are currently browsing the daily archive for December 6, 2006.

Just a reminder post for myself, essentially…

From Raph’s Do Levels Suck, Part II of a while back…

  • feedback for achievements
  • public status based on achievements
  • gated communities that require special status to enter
  • the lure of power based on significant achievements
  • regular changes or variation in the challenges undertaken within a given playstyle
  • cozy worlds created with players segmented based on when they entered the game and the rate at which they leveled; or self-selected by players

From Damion Schubert’s AGC presentation

  • Easy evaluation of potential partners and enemies
  • Reward devotion over skill
  • Need a reason not to cancel
  • Substantial improvement over minor improvement
  • Realism needs to drive/encourage realistic behavior
  • Continual rewards for their playstyle

Combining them is the goal…

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Promos and Events

Live in or near Mpls/St. Paul? Interested in talking MMOs with other like-minded people? Join us on either June 30th or July 14th at MMMOGIGs #1.9 or #2.1 (or both!), details coming soon. You can also join us in Google Groups or meetup.com to discuss the when/where of the next meeting, provide feedback, etc.
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