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There have been a couple of comments in the recent RMT discussion that RMT (Real Money Transfer: the practice of purchasing in-game resources, assistance, etc. with real money) is not a question of design, but rather human nature, and therefore, it really is something that cannot be gotten rid of.

While I wouldn’t really argue much with that basic premise given existing MMO designs and influences, I do wonder how much that dynamic can be worked with and “controlled” via design.

As I was running down my dream design, for example, it seemed to me that it was largely immune to the current typical RMT influences, but far more vulnerable in some other, rather exotic ways… some of my musings beneath the fold.

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