You are currently browsing the daily archive for November 15, 2006.

A commenter (David (Talaen)) on the previously mentioned TerraNova thread presented what I felt to be a pretty succinct definition of MMO “grind”:

“Any repetitive activity which is done by the player for the purpose of advancement, but which the player does not consider fun in and of itself.”

The intriguing part of this, for me, is the question of why a player would continue to play a game that they did not find fun. 

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Part 1 covered the fundamental status scores, had a bit of detail on what techniques a player character might use to initially prepare for combat, and gave some detail on the resolution process.  Continuing the output past the fold…

 Edited 11/16/06, added a section on types of combat techniques…

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Live in or near Mpls/St. Paul? Interested in talking MMOs with other like-minded people? Join us on either June 30th or July 14th at MMMOGIGs #1.9 or #2.1 (or both!), details coming soon. You can also join us in Google Groups or meetup.com to discuss the when/where of the next meeting, provide feedback, etc.
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