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These “dream design” entries will be “flow of consciousness” posts, edited on occasion, simply to attempt to pull together all the random thoughts and concepts that make up the cloud of ideas that are this system at present.  Work continues in fits and starts on actually implementing some of this in a rudimentary form for some actual playtesting… that’s a bit of a ways off yet, tho.

Be warned: this design is about pushing the boundaries in terms of raw detail, and seeing if that provides additional gameplay opportunites.  In essence, I’ve attempted to strip a layer of abstraction away from the systems of mechanics typically in use today.  There’s a LOT of stuff in here that needs to be pulled together yet… constructive suggestions are always welcome. 

Last updated 11/14/06, 2:43pm Central.  Decided to bust this up into multiple posts… should make it a little easier to edit as needed.

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