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This is an old item from about a year ago (June 2005)┬áthat I figured I’d use to get a running start.

There’s an interesting entry at TerraNova that I just noticed today regarding the overall concept of “known territory” in MMOGs/virtual worlds/whatever the term of the month is. Lost in v-Space takes on an interesting topic, I think, and I wanted to at least comment on my own perspectives on the issue.

The gist of the article, for anyone unwilling to click through and read it in it’s entirety, is as follows…

It is fairly easy to get “lost” in most virtual worlds today, but most games offer some mechanisms and methods to help you find your way around: mini-maps, overlays, etc. The underlying question: is the possibility of “getting lost” really a part of the game? Do such “crutches” take something away from the game? Are there better ways of doing this?

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