I says to myself, I says…
“Craig. Whatever you have to do… involving flaming hoops, moving heaven and earth, mountains to Mohammed, liens on your soul, whatever… allow the player-character to jump.”
MMOG design from the outside looking in
October 20, 2007 in General Design
I says to myself, I says…
“Craig. Whatever you have to do… involving flaming hoops, moving heaven and earth, mountains to Mohammed, liens on your soul, whatever… allow the player-character to jump.”
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2 comments
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October 20, 2007 at 1:18 pm
Aaron
Jumping is over-rated. I’m frustrated just as often by games that allow me to jump but then don’t allow me to jump on and/or over objects which look accessible.
The Call of Duty 4 demo did that to me just the other day. I could probably name half a dozen games that have done that to me just in the past month or two.
If you let players jump, test your environments for what they seem to enable players to do versus what they actually let players do. That includes looking for stuff like unevenly-stacked crates which look like they offer a foothold.
October 22, 2007 at 5:40 am
damianov
Agreed on the follow-up. “Jumping” that can’t get you over a 2 inch curb is even more annoying than feeling superglued to the ground… but for me, not by all that much.
Heh, crates. That remind me, I need to find a link to that post re: “time to crate” in computer games…