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Well, I pulled the trigger last night.. pre-registered for the conference.  Last day to get the reduced rate ($395 for the full ride) is today, I believe.  Anyone else making the trek?  Maybe we can get together for a Greater Blogistan mini-summit, or some such…

The idea is to bypass the XP concept by having “challenges” of specific ratings.  Accomplishing a visit to the hidden burial chamber in the local graveyard might be a Rank 2 challenge, while counting coup on the Orc Chieftain in his lair might be Rank 5, and stealing an egg from a nest on Gryphon’s Loft might be Rank 20.

You then achieve N level by accruing some number of accomplishments (say N+1) of Rank N or above.  For example:

  • Level 1: 2 accomplishments of Rank 1 or higher
  • Level 2: 3 accomplishments of Rank 2 or higher
  • Level 3: 4 accomplishments of Rank 3 or higher
  • and so on.

As pointed out by some respondents over there, it’s not entirely original, been done in a couple ways before, and has some issues of it’s own… but it’s one that is a little different and interesting, so I thought I’d immortalize it in the blogging realm for those who might not be on the mud-dev list…

As I mentioned in an earlier post, as I was scanning my shelves looking for my original 5 choices, I came across a bunch of other settings and concepts that also sparked my interest, such that I had trouble sticking to my original 5.  I figured I’d just post a brief blurb about each, give them a small bit of exposure, and explain in each case why it didn’t make my original list.

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Not that I have any great wisdom to add, but I hate to disappoint… tagged by Kanthalos at MMOre Insight.

1. Look, read, and learn. ****
-http://www.neonscent.com

2. Be EXCELLENT to each other. *
-http://www.bushmackel.com

3. Don’t let money change ya! *
-http://www.therandomforest.info

4. Always reply to your comments. *****
-http://chattiekat.com

5. Link liberally — it keeps you and your friends afloat in the Sea of Technorati. **
-http://chipsquips.com

6. Don’t give up – persistance is fertile. ***
-http://www.velcro-city.co.uk

7. Give link credit where credit is due. ****
-http://www.sfsignal.com

8. Pictures say a thousand words and can usually add to any post.***
-http://scifichick.com

9. Keep writing, no matter what, and the quality will follow. ****
-http://www.critical-hits.com/

10. Stay out of your comfort zone. Take risks, don’t be afraid to look dumb.*
-http://ambernight.org

11. Keep to a schedule. People return to blogs when they know they will find something new.*
-http://westkarana.com

12.  Don’t be afraid to talk about your personal life once in a while.
-http://mmoreinsight.wordpress.com

13.  Write once, edit often.
-http://damianov.wordpress.com

No tagging from me, I’m afraid… in part because with 10 at a shot, everyone has probably already gotten it from half-a-dozen directions so far…

Sorry about the brief hiatus: RL got busy there for a bit.

As I mentioned in an earlier post, as I was scanning my shelves looking for my original 5 choices, I came across a bunch of other settings and concepts that also sparked my interest, such that I had trouble sticking to my original 5.  I figured I’d just post a brief blurb about each, give them a small bit of exposure, and explain in each case why it didn’t make my original list.

Read the rest of this entry »

It’s been a bit… I think I can be forgiven for a mere linkage post… 

I have a Guild Cafe account, prompted by Nicodemus originally, noticed and used by Ethic, and reminded by Cuppy that I should probably have more than 2 friends if it’s going to be useful… if you have an account (or make one), please add me to your list, I’d love to see what others are playing, and their “style” (those surveys need some work).  I promise to get my list of games more fleshed out at some point, as well.

One of my favorite ranters, Nerfbat, recently added to his list of classics, this time on character customization.  My take… it sounds most like a wish to figure out a way to make faces matter.  Easily shifting visual focus (in terms of instantly narrowing or widening the view, as we instinctively do during conversation) isn’t a strong suit of the current interface paradigm.

MMOGNation is usually good (and his Massive Updates at 1up rock!), but this post on MMOADD really hits home.  I like the “swarming” visualization in particular…

A couple blogs have been added to the old blogroll over the past couple weeks.  One in particular I wanted to highlight was MMOre Insight.  Some good stuff over there.  I’ve run across other blogs, too, at various times, that have been lost to the mists due to not being at a place or having time to get them linked.  Very disheartening, actually.  If you have a blog that discusses MMO topics on occasion, please drop a note in the comments here letting me know.  I’d love to get you added.  (While the Virgin Worlds blog crawl is a godsend, Brent can’t do it all…)

(Reminder to self: get Van Hemlock added to the blogroll, dang it all!)

Psychochild must be in a lull at his gig: 3 posts in one week?  Unheard of!  I commented in this Weekend Challenge about gathering feedback, thought I’d link to it as well, maybe prompt a few additional replies…

GRR.  There was going to be more… but duty calls.  Til tomorrow…

(P.S. The “honorable mentions” followup post for the Dream Setting series won’t happen until this weekend.  A bunch of things going on, mainly personal, that keep interrupting.  Figured I’d explain, just in case anyone was actually wondering.)

I had occasion to use the “wayback machine” last night, and just out of curiosity, checked for a couple of my old stomping grounds from around 2001.

1) See, I did lurk at Lum The Mad.  Even made the front page, once…

http://web.archive.org/web/20010202143600/http://www.lumthemad.net/

2) Blame Netscape, not me?  (omg… I designed that page?  I don’t recall doing any hallucinogens…)

http://web.archive.org/web/20010610214245/www.primenet.com/~cshuber/vieframe.htm

“If you could make any game you wanted, and were guaranteed not only enough money to build it to your precise specs, but even guaranteed that it would be a success (in other words, setting aside all financial considerations), what would you make?”

This is final entry of a 5 part series exploring some of the pen-and-paper settings which have come to my mind as a result of contemplating that question.  Note that, unlike most of my other posts where I refer to PnP RPGs, in this series of posts I’m talking about setting, not system.  I’m not presenting in any particular order, either… just posting them as they come to hand while I scan across my bookshelves.

Thieves World

 Thieves World Cover

In a previous post in this series, I mentioned I was shying away from including settings that others have done or are working toward doing.  Given that, you may well be wondering, what is this doing here?

For those who are unfamiliar with it, Thieves World was/is a setting developed by the author Robert Asprin for a rather successful series of heroic fantasy anthologies.  The idea was to create a common, consistent backdrop, then invite a wide variety of authors to write stories using that setting, but exploring their own characters and interests within it.  The City of Sanctuary, and the Vulgar Unicorn, inn and tavern in the heart of the Maze, are some of the results of that effort.

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“If you could make any game you wanted, and were guaranteed not only enough money to build it to your precise specs, but even guaranteed that it would be a success (in other words, setting aside all financial considerations), what would you make?”

This is part 4 of a 5 part series exploring some of the pen-and-paper settings which have come to my mind as a result of contemplating that question.  Note that, unlike most of my other posts where I refer to PnP RPGs, in this series of posts I’m talking about setting, not system.  I’m not presenting in any particular order, either… just posting them as they come to hand while I scan across my bookshelves.

Call of Cthulhu

 Call of Cthulhu 2nd EditionCall Of Cthulhu 3rd Edition

The Cthulhu Mythos of H.P. Lovecraft is one of those settings that you either love or loathe, it seems.  The stories themselves are masterworks of otherworldly horror, and many of the fictional places and names HPL created have worked their way into the mainstream of trivia knowledge: Miskatonic U, Innsmouth, and the Necronomicon in particular are names that many have heard, even if they don’t realize the original source of the name.

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“If you could make any game you wanted, and were guaranteed not only enough money to build it to your precise specs, but even guaranteed that it would be a success (in other words, setting aside all financial considerations), what would you make?”

This is part 3 of a 5 part series exploring some of the pen-and-paper settings which have come to my mind as a result of contemplating that question.  Note that, unlike most of my other posts where I refer to PnP RPGs, in this series of posts I’m talking about setting, not system.  I’m not presenting in any particular order, either… just posting them as they come to hand while I scan across my bookshelves.

Space:1889

Space 1889 Cover

The Victorian Age, the mere half-century, give or take, from the 1860s to the start of the Great War (WW1) has always been another setting that has intrigued me.  It was a time of remarkable advancement and creativity: many of the technologies we take for granted today went from sideshow curiosity to commonplace acceptance in this period.  It was also a time of adventure and exploration: the farthest reaches and darkest corners of the globe, from equatorial jungles to the poles, were explored and mapped, their wonders revealed for all to see.  Discovery and transformation were the watchwords of the age.

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Promos and Events

Live in or near Mpls/St. Paul? Interested in talking MMOs with other like-minded people? Join us on either June 30th or July 14th at MMMOGIGs #1.9 or #2.1 (or both!), details coming soon. You can also join us in Google Groups or meetup.com to discuss the when/where of the next meeting, provide feedback, etc.
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