Another brief post, since I have some work I set aside last night that needs to get finished asap…
MMMOGIG #0 was both less successful than I hoped, and more successful than I expected. The total attendance ended up being a mere 2, which, given the short notice and all, was probably more than reasonable. If you were running late and arrived after 6:30, I apologize… we decided to decamp over to the nearby Italian Pie Shop (yum) for a while, and someone was being very insistent about locking the outside doors to the building (3 times I had to unlock them total from 5:30 on). I apologize profusely if you made the trip and got locked out.
The discussion was enjoyable. It ended up being mainly a comparison of previous games played, and wishful thinking about the future in the mainstream MMO market. No real discussion on a development level, it was more of a features-centric back-and-forth, but it was still interesting. My personal longing for a greatly expanded and updated UO largely fell on deaf ears, unfortunately…
Craig Perko has a tiny but dead-on accurate (succinct, in other words) little post about the challenges of creating more realistic characters in games. It’s a topic that’s been on my mind a lot lately, so I wanted to point it out.
Most of the usual suspects have been relatively quiet of late… everybody is buckling down to work on the next generation of releases for a while, it would appear. I might have to go back to posting on my own design more regularly… (you’ve been warned!)
Eh, I’d better hit the road, lots of work on my plate. Later…






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April 30, 2007 at 8:51 am
Ethic
Sorry I missed it, was not back in town until about 9:30pm. Bummer.
April 30, 2007 at 3:57 pm
JuJutsu
“MMMOGIG #0 was both less successful than I hoped, and more successful than I expected.”
Condolences/congratulations